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Homestuck strife specibus thief
Homestuck strife specibus thief













homestuck strife specibus thief

Most of the are once a days, although special in situation you can allow more. Both players need the move And must be present to use it. All of the combo moves are musically themed, and very powerful. There are also combination Fraymotifs, one for each pair of players. Each player has three unique personal Fraymotifs, all based off of jokes on their aspect, class or strife Specibus. These are more powerful than Strife commands, are player specific, and can only be purchased from consort merchants. The full list of strife Techniques can be found in the next section, along with weapon templates. A level one player has one extra slot, and gains another slot every three levels. In order to obtain more, the new Techniques must be found or created, then allotted to a command slot. At the start of the Session, every player starts off with the basic three strife techniques Aggrieve (basic attack) Accede (surrender) and Abscond (flee). And since any player can use any strife command, they can be alchemized, copied and shared. Every player starts with three of them, and finds more by exploring the world. Strife Techniques are the simplest of the three, as they usually rely on swinging your weapon, and variations on that. There are three categories of attacks, or Strife Commands that are used during strife strife techniques, Fraymotifs, and Role Powers. Strife finishes either when one team is defeated, has surrendered (used the Accede strife command) or fled (the Abscond command). Doing any of these things will complete your turn, then moving on to the next combatant, and then the next and next until it is your move again. There is the equipment screen, where your items, weapons and armor are stored and can be used, as well as a series of Strife Commands at your disposal. You have several options of what you can do. Note that every three Rounds the entire party rerolls initiative. This is the turn order, and Those who rolled first attack first. So to start off, everyone in strife rolls for initiative (1d20+AdrM). Strifing itself plays more like a jrpg than a tabletop, in that it’s just two sides taking turns slamming into each other. The strife system works separately from the rest of the game, so that you must enter into strife for any of these rules to take place. So you have your players roles figured out, Now what? The answer of course is to fight!















Homestuck strife specibus thief