


Open the door.ĭoor 38: Shake your phone to see shapes drop quickly. Tilt to see the right buttons and change them to 2 & 6. Tilt your phone to see the left buttons and change them to 1 & 2. You’ll hear a click if you got it right, and the squares will stay green.ĭoor 37: Look at the poster on the ground. Count the number of sections in each one, then tap the squares on the right in order from 1-9. Then match the seasons to the colors on the door.ĭoor 36: Notice the diagrams on the left. Watch the directions they go in and point each arrow in those directions.ĭoor 35: Pop the bubbles with the pin. Do the “math” to figure out that the first letter should be C and the second should be E.ĭoor 34: Tap the water drop to make it splash in all directions. Tilt your phone right to left to see a diagram with a + or – and another diagram. Match the circles to the clue and open the door.ĭoor 32: Using two fingers, rotate the picture so the red bar turns green.ĭoor 33: Use the cane/pole to lift up the red band. Lift up the loose tile to see how to arrange the circles. Change each circle to match the numbers.ĭoor 31: A man pops up from the tiles. Use the cane to tap the second light from the elder and the numbers will light up. Open the door with the key and take the cane/walking stick.ĭoor 30: Lift up the board on the floor to see which light you need to turn on. You need to dig twice in that spot to get a jewel and the key. Then tap the switch on the floor to shut the lights and see the order you need to put them in.ĭoor 29: Tap to the right of the right tree to see a treasure map. Use the key to open the door.ĭoor 28: Watch the clock hand move.


Then go back down and tap the right ladder, left ladder, right ladder. Use the scissors to cut the rope and get the key. Tap the left ladder, then the left ladder again. Open the door and tilt to roll the planet out of the way.ĭoor 27: The first screen has a map to get to the door. Then open the door.ĭoor 26: Tap each button to make the circle bigger, based on the size of each planet/star in relation to each other. Open the right crate to get a stopper and put it in the middle hole to get the water to love to the right. The numbers are how many green squares you need for each column.ĭoor 25: Lift the gate and hold it up. Tap the door at that second to open it.ĭoor 24: Push the button to see the clue. Then, while still upside-down, tilt your phone to get the opening in the second later of glass to slide over the door. 1 = Spade, 2 = Heart, 3 = Diamond, 4 = Club, 5 = Spade, 6 = Diamond.ĭoor 23: Turn your phone upside-down to get the top layer of glass to slide away. So don’t let it drop!ĭoor 22: Find all six cards in the room, then tap the four buttons in order. But if it hits the floor, you have to start from scratch. Each time you touch it, a light above the door will turn green. Then match the circular buttons to the color in the shape above them.ĭoor 21: Tap the green ball. Tap and hold your finger on the left spinning wheel to see how it’s broken up into the different colors. Press it and four circular buttons will rise from the floor. Pick up the metal rod and use it to keep the metal teeth from slicing you in half.ĭoor 19: Turn your phone upside-down and tilt it to move both green balls to the other end.ĭoor 20: Wait for the opening of the right spinning wheel to reveal a button. Then keep the buttons held down while you tap on the door to open it.ĭoor 18: Pull the chain to see four symbols. Match the rode to the picture on the screen. Swing him into the light on the ceiling to unlock the door.ĭoor 17: Hold both buttons down to see how to solve the puzzle. Take the scissors and use them to cut the rope. Match the circles to the colors on the paper to unlock the door.ĭoor 14: Swipe each blue blob upwards like the arrows above the door instruct you to do.ĭoor 15: Tap the right arrow fast enough to turn all the lights green and unlock the door.ĭoor 16: Lift up the loose tile. Then match the three blue dots on each side to the pattern above the door.ĭoor 12: Rotate your phone to get the ball to the other side.ĭoor 13: Pick up the sheet of paper from the floor. The door will unlock if you got it right.ĭoor 11: Use the tack to pop the bubble. Starting with the lower left corner and going up, draw a spiral to match the pattern on the left. Make sure to open the door before any fall.ĭoor 9: Press the button until the green light moves to Jamaica (that’s the Jamaican flag on the door).ĭoor 10: Pull out the red thumbtack to see the pattern on the right. Change them to red and blue, and the door will unlock.ĭoor 8: Tap all five green blobs quickly so that they’re all up in the air at the same time. When you do so, three colored lights will turn on, showing you what colors the two circles need to be. Door 7: Tap the little iPhone to see that you’re supposed to shake your own iPhone side to side.
